ROGER CAMPBELL
| [email protected] |
| (425) 949-6360 |
Art: rogercampbell.weebly.com
Code: github.com/roger-campbell/Portfolio
3D, 2D and Technical Artist
Skills:
High/Low Poly Modeling, Textures/Shaders, Lighting/FX, Characters/Rigs/Animating, 2D/3D
Technical Bridge for Design and Development, Scripting, Prototypes, Pipeline, Management
Knowledge:
Art: Unity, 3DS Max, Adobe Photoshop, Flash, Premiere, InDesign, After Effects, Mixamo, Fuse
Code: C#, TorqueScript, XML, HTML, AS2, JS, MonoDevelop, Notepad++, Adobe Dreamweaver
Basics: Google Docs, Sheets, Atlassian (All), Microsoft Word, Excel, PowerPoint, Outlook
Other: CrazyBump, Vuforia, GitHub, SVN, Glueit, ImageStrip, Pro-Motion, Bonobo, Hammer
Work Experience:
Senior Designer (3D & 2D), Tag Creative, Seattle, WA (Oct 2014 – Present)
- Creating interactive high-res, photo-real environments, VR/AR, props and FX
- Designing worlds, atmospherics and lighting for virtual reality and games
- Providing consultation for 3D art between multiple producers
Art Lead (3D & 2D), Fugazo Inc., Seattle, WA (Jan 2010 – April 2014)
- Managed multiple teams of artists, coordinated with producers and designers
- Coordinated work schedules and asset lists for artists in-house and overseas
- Created game environments, props, characters, FX, cinematics
- Design, level-planning, scripting and story writing
3D Environments/Cinematics (Contract), Bungie Studios, Kirkland, WA (Aug 2008 – April 2009)
-Created AAA game environments, props, shaders, and cinematics
-Worked in large-scale teams on very tight schedules
Art Lead - Artist (3D & 2D), Handheld Games, Seattle, WA (Sept 2006 - June 2008)
- Managed large and small teams of artists on very strict deadlines
- Coordinated with second and third party producers/developers from multiple studios
- Created game environments, levels, props, portraits, menus, sprites
3D/2D Art Assistant, London Central, London, England (Aug 2002 - June 2003)
- Classroom Teaching Assistant for all art related classes
- 3D Studio Max, Photoshop, CAD and traditional mediums instructor
Environment Artist Intern, Amida, Jakarta, Indonesia (May 2000 - Sept 2001)
- Created themed 3D multi-player environments for Half-Life and Counter-Strike
Education:
The Art Institute of Seattle, Seattle, WA (2003 - 2006)
Art, Animation, and Design
Associates of Applied Arts Certificate
Portfolio:
rogercampbell.weebly.com | github.com/roger-campbell/Portfolio
| [email protected] |
| (425) 949-6360 |
Art: rogercampbell.weebly.com
Code: github.com/roger-campbell/Portfolio
3D, 2D and Technical Artist
Skills:
High/Low Poly Modeling, Textures/Shaders, Lighting/FX, Characters/Rigs/Animating, 2D/3D
Technical Bridge for Design and Development, Scripting, Prototypes, Pipeline, Management
Knowledge:
Art: Unity, 3DS Max, Adobe Photoshop, Flash, Premiere, InDesign, After Effects, Mixamo, Fuse
Code: C#, TorqueScript, XML, HTML, AS2, JS, MonoDevelop, Notepad++, Adobe Dreamweaver
Basics: Google Docs, Sheets, Atlassian (All), Microsoft Word, Excel, PowerPoint, Outlook
Other: CrazyBump, Vuforia, GitHub, SVN, Glueit, ImageStrip, Pro-Motion, Bonobo, Hammer
Work Experience:
Senior Designer (3D & 2D), Tag Creative, Seattle, WA (Oct 2014 – Present)
- Creating interactive high-res, photo-real environments, VR/AR, props and FX
- Designing worlds, atmospherics and lighting for virtual reality and games
- Providing consultation for 3D art between multiple producers
Art Lead (3D & 2D), Fugazo Inc., Seattle, WA (Jan 2010 – April 2014)
- Managed multiple teams of artists, coordinated with producers and designers
- Coordinated work schedules and asset lists for artists in-house and overseas
- Created game environments, props, characters, FX, cinematics
- Design, level-planning, scripting and story writing
3D Environments/Cinematics (Contract), Bungie Studios, Kirkland, WA (Aug 2008 – April 2009)
-Created AAA game environments, props, shaders, and cinematics
-Worked in large-scale teams on very tight schedules
Art Lead - Artist (3D & 2D), Handheld Games, Seattle, WA (Sept 2006 - June 2008)
- Managed large and small teams of artists on very strict deadlines
- Coordinated with second and third party producers/developers from multiple studios
- Created game environments, levels, props, portraits, menus, sprites
3D/2D Art Assistant, London Central, London, England (Aug 2002 - June 2003)
- Classroom Teaching Assistant for all art related classes
- 3D Studio Max, Photoshop, CAD and traditional mediums instructor
Environment Artist Intern, Amida, Jakarta, Indonesia (May 2000 - Sept 2001)
- Created themed 3D multi-player environments for Half-Life and Counter-Strike
Education:
The Art Institute of Seattle, Seattle, WA (2003 - 2006)
Art, Animation, and Design
Associates of Applied Arts Certificate
Portfolio:
rogercampbell.weebly.com | github.com/roger-campbell/Portfolio